You need to buy some modelling tutorials. Interactively by holding down the “Period” key and dragging your mouse to the right. Note that it will set the subdivions as is set in the SubdivisonRenderer object properties of the HN. Enough play for one day. On the Live Selection tool’s settings on the “HyperNurbs” tab. So all my tweaking with scale, move, rotate, etc is instantly visible.
This thread has been automatically closed as it remained inactive for 12 months. Hypernurbs weights rely on you selecting which edges you want to have different weights. Sorry 3d Kiwi about my spelling mistakes, my main language obviously is not english! And if I need to do it again, I do. And I render with AR2, so its convenient. All the best Sassi. Prev 1 2 3 Next Page 1 of 3. Sign In Sign Up.
Sign In Sign Up. I had to hold down shift.
The Benefits of Using HyperNurb Weight Tags in Cinema 4D When Modeling
And if I need to do it again, I do. You need to select points or edges and then choose Hypernurbs weight from the structure menu. Log me in automatically.
Click thumbnail to see full-size image. There is hypernrbs another mayby better method. Posted August 22, The shift and Drag to adjust the weight is what I forgot to do. How do I prevent this? Maybe you could try using the Iron function or the Brush tool in smooth mode? You have to chose what to weight. Keep it pressed while dragging the Mousepointer in the viewport.
The new SplinePatch plug-in is offereing some very interesting modeling options. HN is a very cool feature of Cinema, but hoping it would smooth a high poly model does not appear to be what its about.
Discussion Forums – Cineversity Training and Tools for Cinema 4D
Sorry 3d Kiwi about my spelling mistakes, my main language obviously is not english! A cylinder with default subdivision 36 rotation – 1 heighti model itmake child of an hypernurbs, then i try to apply weight Hypernurbs to streight back again some lines, why as resault i get those kind of bumpy lines wsight i point with red arrow on the picture?
Thanks again, you guys have been most helpful. Pick any point s edges or polygons on the cube. Which are quads, which I prefer. Please use the attachment system. Which makes perfect sense.
It always was in tool palet but on my new R13 i can not find it. Then when I export as an STL, cinrma all there.
Weighted Hyper Nurbs
You’ve spent a lot on R13 so a few bucks on tutorials would be money well weigyt. And first I need to find my 10X magnifying glasses.
These kind of bumpy line, sorry i dont know how to call them tecnically speaking, show up as weight hypernurbs result, before apply it no lines. You’ve got a lot of spelling mistakes. No registered users viewing this page. Posted August 29, Hypernurbs weights rely on you selecting which edges you want to have different weights.
Anywhere, but not on you cube, or you will select more points etc. Just apply the displacment map to the model then you can increase the HN setting in the OM. Anyway thanks a lot cause i watch your tutorials, some of them, learning a lot and find many answers generally speaking that i was looking for and answers about weight hypernurbs too, thanks a lot!!!!!!
Could I suggest that you load an English spell check dictionary. And a lot of control of the mesh. Think you meant “Crazy”. Thanks for the reply! Low poly models show the textures in renders, but not for STL output.
Thanks a lot and sorry about my beginner questions. Whenever I subdivide my HN object, it always goes back to the original shape. Share this post Link to post Share on other sites. Thanks again for the help. On the Live Selection tool’s settings on the “HyperNurbs” tab. If i select all and i extrude them i get extruded just the edges, can you explain to me please what i have to do in order to give it thickness?
Sometimes thats a good thing, and sometimes its not. Just Weight Subdivision Surface Tool. That changes my models from something under 50, polys to something many times that.
You need to buy some modelling tutorials.